A digital collage of projects and side-quests that make up the sum of my timeline as an artist, musician and tech from the years 2012 to 2025
Recent Stuff
Two interactive installations by Company for MOD where I did the programming and implementation of the digital systems into the fabricated and hardware elements. read more
MINI is structured like a hardware groovebox where a master console sends clock, time and preset data to the 4 consoles, bridged into Abelton for audio generation.
Each console was programmed in Touchdesigner and linked to the hardware through arduino mico-computers
It was a fun challenge to program the type of system that I regularly use when I play with hardware instruments including an 808 style step sequencer and a X/Y Khaos Pad clone!
BEAST functions like a Tamagotchi, where different states are balanced by ‘feeding’ or ‘starving’ the system
The touchdesigner program links to animatronics, sound, and lighting, creating a fully formed ‘life’ that reacts to stimulus and provides gameplay feedback through screens, animation, sound and lighting cues.
An interactive projection by Jade Oakley in collaboration with Creative Road. read more
Created using illustrations from Jade created in workshops, the installation sits at the entrance to the library.
Using a 3D camera and Touchdesigner the feathers react to movement and interactivity, creating an intuitive play space for curious people as they enter the library
A music video recorded using volumetric 3D data, processed in Touchdesigner. Created in collaboration with Pollen Arts Club. read more
Front-person Sam was recorded using a Kinect v2 3D camera and custom volumetric capture module researched and designed for the project.
Data was processed and rendered entirely within Touchdesigner.
Digital components were synced to audio inputs for reactive feedback.
During the editing process visuals were recorded through a CRT TV and re-aligned over the digital footage to give texture and character. CRT distortion was also used for scene transitions.
Using consumer hardware we were able to create a high quality digital output while staying nimble to the needs of the client. Scenes could be adjusted in real-time (not pre-rendered) and the client could be collaborated with over an internet screen share.
Historically this type of content would require high production budgets and a large team of creatives (House of Cards by Radiohead).
By utilizing cutting-edge advances in GPU hardware and 3D sensors, we could create content at a fraction of the cost and time that would otherwise be required.
The techniques and tools developed for this project have been put to use elsewhere and continue to enhance my production workflow, having been adapted for the newer Kinect Azure 3D camera.






ATM001, Artofficial Truth Machine

A talking vending machine that dispenses rare seeds and AI generated art based on user conversations… read more
ATM001 has been presented at South By Southwest Sydney, Lot Fourteen and Rundle Mall.
Led by Dave Court and James Brown with support from The Australian Institute for Machine Learning.
I coded the interactivity using python scripts embedded into a rather complex touchdesigner project spanning 3 instances and many virtual environments.
Since then ATM001 has received a few upgrades and now runs on GPT4, writes poems and has many personalities for the user to discover!
I had a lot of assistance from collaborator and python legend Shaun Goudy.
https://www.rundlemall.com/whats-on/news/artofficial-truth-machine-atm-001



COALESCE – Motez X Dave Court
Coalesce is a collaborative audio visual project by Dave Court and Motez. I lead the virtual production component of the music videos… read more
Using a Kinect Azure and Oculus Quest 2 I created a system for live camera tracking and volumetric recording which was used to capture performances and intergrate them into the music videos by Dave.
ROCKAMORA
https://www.ace.gallery/whats-on/exhibitions/rockamora
A giant mechanical puppet by artist Kaspar Schmidt Mumm for ACE 2023 Porter Street Commission… read more
Created by a team of artists, performers, technicians, musicians and designers, Rockamora is an interactive installation that responds to participants in the vein of a Tamagotchi or video game pet.
I coded the interactive system, interfacing with an array of sensors and mechanical components to bring Rockamora to life.
Opening night involved a performance by Slowmango and The Bait Fridge, Rockamora is able to be puppeted by a live operator.
Making Monsters – Adelaide Festival Center Children’s ArtSpace
An interactive installation where users can puppet 3D sculptures and masks. Part of a larger exhibition by AFC and Jess Taylor. read more
I programmed an interactive 3D installation using Touchdesigner that allows users to puppet 3D models created by the artist. This was a challenge as it needed to be responsive, video game-esque, and suitable for fast-moving children.
Kill Climate Deniers – Kinetic Collective






A theatre show with projection-mapped sets, live green screen, and multimedia elements. read more
I was responsible for visual assets created in collaboration and under the guidance of Dave Court.
I programmed a scene changer that allowed for live control of visual assets, projection mapped to the stage and side walls.
We used a mixture of interactive technologies such as live video streaming and reactive visuals.
Womb
‘Womb’ by Sam Hall with Lily Potger, Jesse Burdell, Tom Kitney, and Jacinta Way. read more
I created the visual world in response to Sam and Lily’s choreography. A ritual of birth, life, and death. Visuals were linked to the lighting and controlled using Q-Lab.
‘Hippocampus’ by Gill Hicks
3D animation created in Blender for show opening. The rest of the video was edited in Adobe Premiere.
Screened as part of Adelaide Fringe Festival – 2021
RATVISION by The Rats
“Ratvision is an interactive video art installation combining the works of several artists from The Lab Rats. Using projection mapping, 3D modelling, and artificial intelligence, the installation brings to life these works exploring how our perception of reality is shaped by technology.”
Created with Fraz, Clara, Miles, Shaun and Orlando
Horror My Friend – ‘Spiral Staircase’
3D point clouds scans processed and re-lit and animated in Blender.
Coopers 160 Year Gala



Motion graphics and realtime visual art displayed in the historic Grand Masons Hall for Coopers Brewery. read more
Utilizing graphic design assets and historical TV commercials, I created visual art pieces to be displayed on LED screens at the Masonic Grand Hall in Adelaide.
Content was displayed real-time using TouchDesigner.
This allowed for a dynamic and evolving visual landscape that complemented dinner, speeches, and a band.
Illuminate Program Launch 2021
Interactive Visual Art piece using a 3D Depth camera. Real time visual art that was responsive to movement and audio input.
Old stuff
From 2020 to late 2022 Max ran a group called ‘The Rats’. Across 5 performances, various incarnations of the group expressed creative talent and found new boundaries for experimental performance.
Born out of Max’s love for hardware synthesizers and offbeat drum machines, I Hate Max was the primary musical output between the years of 2019 and 2022.
A sharing of a meal in exchange for a tune. Developed with Connor Jolly, Songs for Pasta was a short lived web series created during the covid 19 lock down of 2020 in celebration and support of Adelaide’s local music scene.
Photography
Max Graduated from Charles Sturt University with a BA in Photography in 2012. Max’s work was focused on thoughts of identity, body and perception of self while utilizing digital editing to create surreal worlds and characters.
Video
Random videos Max has created over the years


























